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See:
Description
| Interface Summary | |
|---|---|
| DataObject | Interface to be implemented by any persistent-capable object. |
| DataObjectWrapper | Interface for components that handle data objects. |
| Descriptor | Interface to be implemented by any gesture class descriptor. |
| Gesture<T> | Gesture interface to be implemented by any gesture handling component. |
| PropertyChangeNotifier | Interface to be implemented by classes that offer a property change notification. |
| Visitor | Visitor interface. |
| Class Summary | |
|---|---|
| DefaultDataObject | Default implementation of the DataObject interface. |
| DefaultDescriptor | Default implementation of a descriptor. |
| DefaultPropertyChangeNotifier | Default implementation of the PropertyChangeNotifier interface. |
| DefaultSampleDescriptor<T> | Describes a gesture by a set of gesture samples. |
| DigitalDescriptor | Digital descriptor of a gesture class. |
| GestureClass | This class represents the concept of a specific gesture (e.g. circle, rectangle, triangle). |
| GestureSample | Represents a gesture sample as for example used by the Rubine algorithm. |
| GestureSample3D | |
| GestureSet | Container to manage a set of gesture classes. |
| IconDescriptor | Comment |
| Result | A single result of the recognition process. |
| ResultSet | Class representing a set of result objects. |
| SampleDescriptor | Describes a gesture by a set of gesture samples. |
| SampleDescriptor3D | Describes a gesture by a set of gesture samples. |
| TestClass | Comment |
| TestSet | Set of gesture samples used to evaluate algorithms. |
| TextDescriptor | Textual descriptor. |
The core iGesture classes.
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